Have you got a ticket for a workshop? It’s time to reserve the seat!

In addition to great guest speakers, this year we will host a ton of engaging and up-to-the-moment workshops on a whole range of topics.

There are 10 different workshop scheduled on Nov 18 & 19 - check it out and pick yours.

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Wednesday, November 15 • 10:35am - 11:30am
Igor Kochetov @k04a - The quest of automating crash handling at Unity

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To be one of the leading tools for game developing industry with reach functionality and target platforms from desktop and mobile to VR/AR (https://unity3d.com/unity/multiplatform) while having more than a million of registered users worldwide puts enormous pressure on QA and Support teams to deliver highest possible quality and smooth user experience.
Every software happen to have bugs, especially such complex ones like Unity.
Imaging trying to manually process around 6000 of user submitted bug reports per month! Your first reaction is to put more resources onto it, then you realize it stops scaling well and you start looking for other solutions.
In this talk we will discuss challenges we faced and solutions we made in order to build internal tools to help automate handling of crash reports (from collecting callstacks for both native (C++) and managed (C#) code, to infrastructure for submitting and storing reports, to online processing and decision-making services) and make everyday’s life of testers, developers and release managers at Unity much easier by having such tools at hand while providing our users with better feedback and quicker solutions to their problems.

avatar for Ihor Kochetov

Ihor Kochetov

Tools Engineer, Unity Technologies
Building client-server and distributed systems in .NET since 2007 in different fields including Oil&Gas industry, GPS tracking systems, and GIS. Programming in Python since 2015, currently building internal tooling for Unity Technologies, focused on improving productivity and qua... Read More →

Wednesday November 15, 2017 10:35am - 11:30am
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